Following the printing of my reply to a previous letter in the latest issue of PC Pilot (thanks for the full page, PCP editorial crew! 🙂 ), I’ve received a handful of comments and responses that people would, indeed, like it if I attempted to port my sceneries across to X-Plane 11. Without being an excuse or a begging post, this is intended to make it clear what the situation between myself and XP11 is and what can or will be done.
It’s a question that’s been asked a number of times by people, seeing as it’s been months and or years since I was actively releasing/updating stuff, so this blog post is an attempt to explain where things are and what’s happening with my scenery.
Sorry folks. It’s not out of choice that I’m not updating the site or publishing new pages or updates, it’s simply down to the fact that life ain’t a whole lot of fun right now.
For those who don’t know (and are vaguely interested – otherwise, you might want to skip to the next article!), I’m currently unable to work due to back muscle spasms which wrench half my upper body around, usually when I least want it to. This post isn’t intended a whinge or moan, it’s just intending to explain the lack of progress a little. Continue reading “Long time no update… Again”
It went a bit quiet again, but once more it was actually for a reasonable reason… Mainly that my health took another nosedive, as it tends to. I’m on a double dose of one of my medicines for a while.
Anyway, I haven’t been completely idle, it’s just taken me lot longer to do things and one of the things that’s had some fixes and a lick of paint is the FlaK38 “Flakvierling” that sits on most of my Luftwaffe airfields.
Things seem to have been quiet around here again and yes, they sort of have. I say “sort of” because there’s actually been progress on a number of things, but none of them have been really in a condition to show.
What I have completed is some trucks, but not for MSFS this time. I’m really not sure that the bright pink would count as good camo even in the desert, with these! They’re Euro Truck Simulator 2 skins for “Knebworth Trucking“, the entirely made up logistics company of Matt Peddlesden, whose Twitch streams are well worth a watch if you get chance. Still, it makes a change to actually complete something and, for once, these things actually work in the sim!
The truck skins are for specific people, but the trailers will hopefully be on Steam Workshop soon(tm).
Oh yeah. The post title? Blame Sandra Boynton and Fountains of Wayne…
See that image? That’s something that I see way too much of: Yet another attempt at an AO (Ambient Occlusion) render in Blender, as I discover another problem in the mesh that didn’t become obvious until I asked the render engine to throw light at it. This one? That’s a 507/23 Barrack Block (or “Building 116 at Tangmere” for those who know it…) that I’ve been trying to do for weeks. See those black faces on the right hand window? They’re reversed polygons, which I’ve flipped, which is why the render is running again… and again… and, oh for goodness sakes, this takes ages! Continue reading “AO, AO, It’s back to the start we go…”