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FSX WW2 Scenery and whatever else I put here!

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Category: Object Libraries

Getting me angry…

Posted on 7th February 20197th February 2019 by Ian P

… is, apparently, great for productivity. Even if I can’t give out any of the results just yet.

Last post, I showed images of a way-over-poly-budget Bedford QL and a slightly mysterious airfield which, if you zoomed in enough, you might have seen was RAF Hunsdon, from where Operation Jericho was launched. Things have moved on since then.

Continue reading “Getting me angry…”
Posted in blog, Flight Simulator, Historical Scenery, Object Libraries, SceneryTagged Bedford, Blender, FSX, Hunsdon, Modelling, QL, sceneryLeave a Comment on Getting me angry…

Morris at the Gym?

Posted on 25th August 2018 by Ian P

It’s been a while since I posted anything again, so here’s a quick update; mainly about WW2 Halfpenny Green and trucks… Because I never mention them, right?

Halfpenny Green first. I’ve been working on the domestic side of the road again, this time adding the still-extant Gym/Church (Dwg 16428/40+15424/41) to the layout.

As you might expect from me, this led on to other things, including a Cinema 8891/42 and the whole set of a
16428/40+15434/41+8891/42. These are now in the IJP_WW2_RAF_Domestic library, in both brick and rendered versions, along with the also still extant Squash Court 16589/40.

I still need to do the WAAF Ablution block (16339/41?) and Standby Set House (unknown drawing number) which are on the farm site, plus the Petrol Pumphouse, Batmens Quarters and Officers’ Mess, all of which are also still extant on site but on local drawing numbers which no-one seems to have, unfortunately. At some point, I need to go and beg the campsite owner to let me hunt for traces of the timber construction Sick Quarters, but the rest of the extant buildings are on the farm site. I also need to approach airfield management for permission to get to the outside of the cinema (which is a VERY unstable ruin) to see what I can photograph and work out of that, as it bears no dimensional comparison to any of the cinema drawings I’m aware of. It’s too fat and too long!

The other thing I set out to do was that I found a nice photo of a USAAF runway control vehicle based on a Morris GS8 4×2 15cwt truck chassis, which I thought would make a nice change from the generic towed caravan that I put everywhere using SODE. I haven’t made the RWC vehicle yet, because I got a bit sidetracked… By General Service Open, Covered and cab roof versions, along with all three models including Explosive Ordnance Disposal red mud guards.

Excuse all the extra white space, please – the system currently has two screens attached and it seems to be confusing my graphics packages.

Anyway. These are currently only in “Mickey Mouse Ears” camo (c1 in my model nomenclature) apart from one test EOD vehicle in Royal Navy blue for HMS Tern/RNAS Voldemort (“The Airfield That Shall Not Be Named!”). These have their own “IJP_WW2_RAF_MorrisVehicles” library, as there are more Morris models to come and RAFVehicles is getting really rather overloaded! Should I break that up into smaller libraries, bundle them all together, or leave it as it is? You tell me! 🙂

Posted in blog, Flight Simulator, Historical Scenery, Object LibrariesTagged Blender, Church, Cinema, development, FSX, Gym, Halfpenny Green, Modelling, RAF, WW2Leave a Comment on Morris at the Gym?

Just a little update today

Posted on 18th June 2018 by Ian P

Facebook (specifically) is a pain in the neck at present. Apart from constantly hounding me to pay to promote a post begging for money, which is kind of counter-productive, it’s also popping up six, seven, eight messages a day telling me that I haven’t posted anything “for a while”, whatever that means.

So here’s a quick update. I’m trying to convert all my models to P3Dv4 format and… Well, ModelConverterX said they were converted, but LibraryCreatorXML announced that they weren’t valid .MDL files, so apparently I have “an issue” to resolve there before I can get the objects into the Lockheed-Martin sim in a native format. Could be worse; they need almost entirely rebuilding for X-Plane 11.

I haven’t been idle on other things, either. Callendar-Hamilton and B.1 hangars have been modelled, plus I’ve done 20′ Temporary Brick Maintenance Office & Stores plus Crew Locker Rooms for Halfpenny Green. For anyone who knows the airfield, they’re the ones still in front of the hangars, being used by a couple of flying schools and the airfield operations team, in that order. Airside Halfpenny Green is getting pretty much done now. The domestic site across the road…? Best not mentioned right now, unless you know what any of the thirty or so completely undocumented buildings looked like!

Let me know if you’d rather I posted this sort of “dev blog” type of thing when there’s nothing else to talk about, or whether you only want me to post when there’s something actually been released, please?

Halfpenny Green to dateWW2 Halfpenny Green as it stands, with lots of gaps to be filled. To get to the present day, just delete 90% of it!

 

B1 hangar. The “B” could easily stand for “Basic”.

 

Callendar-Hamilton HangarCallendar-Hamilton hangar. At least this one has windows.

 

Crew Locker Rooms. These days, this is the airfield ops office and has been changed externally a bit.

 

A slight “spot the difference competition leads us to the Maintenance Office and Stores, also still extant and these days housing flying schools.

Posted in blog, Flight Simulator, Historical Scenery, Object Libraries, SceneryTagged blog, Facebook, FSX, Halfpenny Green, P3D8 Comments on Just a little update today

Some new additions to the hangar of… hangars?

Posted on 6th May 2018 by Ian P

Anyone who has been around me for some time may well be aware that there’s one model which has been on my hitlist for a little longer than forever, but which I’ve never had the guts to take on… One particular type of WW1 General Service Coupled Shed, the “Belfast Truss Hangar”, named after the curved iron trusses that support the roof, without the need for central pillars and thus allowing an entirely open hangar floor.

These things pop up everywhere, although a number of events during particularly the Battle of Britain also caused a lot of them to be written off. In order to do a reasonable rendition of a lot of airfields, however, the Belfast Truss shed is something which needs to be included and, for years, I’ve been too scared to do one, deeming it rather more complex than I can cope with. Well, now I have four.

Option 1 – GS Coupled Shed fd b has a folding door arrangement, as seen currently at IWM Duxford. This one was the subject of drawings that were sent to me by the guys at the now sadly closed Airfield Construction Group, based on their model of Duxford’s hangar, for which I owe them many thanks. I have modified their design, however, based on my own research. This seems to be an uncommon door arrangement and may only be in use at Duxford.

Option 2 – GS Coupled Shed SD B – is a rather more common sliding door arrangement, which can be found in numerous photographs from 1917/18 right through to the present day, containing anything from Sopwith Camels and Avro 504s through to Diamond DA-42s and bizjets. Because of the larger sliding doors, this variant has brick construction voids/supports for the doors to slide into at the outside corners of the openings.

Option 3 – GS Single Shed SD B – is almost literally half of Option 2. The second coupled shed is removed, only one side has offices/stores/etc and supports are put on both sides to maximise available opening door space.

And finally… We come to the reason that I finally took on the project to model these blinkin’ things. Thankfully “There Can Be Only One!“, as certain famous characters in a film would bellow, because there are quite a few polys on this one: Option 4 – GS Coupled Shed KY B – slides in (sorry, couldn’t resist) to occupy the southern area of Kenley Airfield, with the unique Watch Office located on the NE corner of the hangar, built when the airfield was modified at the onset of World War 2. I may do some more tweaks to this one before I release the updated library, particularly surrounding making the stairs a little more secure, but it’s been enough of a nightmare for me to not want to touch it again for quite a while!

The following screenshot, unfortunately, does show the low quality texturing that I’ve had to employ to keep these hangars to a single drawcall and with a file size that won’t completely overload FSX when called. It also shows all the metalwork that I tried for ages to come up with a better way of doing and gave up, just modelling it all instead. Only the ladder to the roof of the watch office (and the windows, doors, etc.) is textured, rather than modelled, as you’ll see.

You can also see the floating stairs that I haven’t decided how to address yet.

Finally for this post, there’s one other building that’s been added, to the Operational Buildings library this time – in the form of another Operations Block. This time it’s a 1161/24 Fighter Operations Block, again as seen at both Duxford and Kenley, as well as many other places, with a protective grass bank.  There’ll also be a 1161/24 without the protective bank, which just needs compiling into the library, and a 5000/37 Protected Roof design, if I can find out some details about what appears to be a boiler room to one end of that building. Excuse the shiny grass in this screenshot, please – it’s just a Model Converter X thing and the grass in the material and therefore sim has zero reflectivity and zero bloom.

In the words of another famous film and TV character, “That’s all, folks!“

Posted in blog, Flight Simulator, Object LibrariesTagged ACG, Duxford, IJP Object Libraries, Kenley, Modelling, update1 Comment on Some new additions to the hangar of… hangars?

An update to the SODE file update post

Posted on 4th March 2018 by Ian P

I said in my post last night that WordPress was being silly about doing an update. Apparently, as part of that silliness, it reverted the changes I made to the IJP Libraries page. Please try again. It seems to be working now. The version you should be getting is titled “IJP_SODE_Simobjects_20180302.zip” – which is, indeed, also a direct link to the file in question.

Apologies for that. Again. #BlameTheComputer

Posted in Flight Simulator, Object Libraries, Site NewsTagged IJP Object Libraries, SODE, Unimpressed, WordPressLeave a Comment on An update to the SODE file update post

New SODE files uploaded

Posted on 3rd March 2018 by Ian P

Along with a new version of WordPress, I’ve uploaded a new version of my SODE SimObjects, which corrects a bunch of errors in the landing direction “T”s that I failed to notice before uploading them before.

Regarding the new version of WP, apologies if it messed up anyone’s visit to the site, but apparently the new version of WordPress doesn’t like auto-updating (and indeed breaks future auto-updates) so it looks like I have another little job to do around here on a regular basis. Unfortunately, the site stopped working properly after failing to auto-update, which is why I had to fix it today, without warning because I couldn’t actually issue a warning before doing so! Hopefully that won’t happen again, but we’ll see.

Posted in Flight Simulator, Object Libraries, Site NewsTagged Downtime, SODE, Unimpressed, WordPressLeave a Comment on New SODE files uploaded

New uploads for All-in-One Files

Posted on 10th January 201810th January 2018 by Ian P

I have finally got around to updating my All-in-One scenery archives again, this time incorporating the SODE files for airfields that use them, within the “All-in-One Scenery” download. Also included are the recently completed sceneries and my Work-in-Progress Little Walden.

The files can be accessed via the top menu of the website, or directly here.

Posted in Flight Simulator, Object Libraries, Scenery, UncategorisedTagged all-in-one, FSX, IJP Object Libraries, sceneryLeave a Comment on New uploads for All-in-One Files

Not Just One Library Upload, but Two

Posted on 16th December 2017 by Ian P

The reason I said a while back that the last library update I did was “intermediate” was that I was still working really quite hard on a number of projects – some of which have advanced faster than others. With the first of these now complete and uploaded for release, I’ve also uploaded two different archives to hammer the internet connections of users of my scenery – I’m both sorry and not for that!

Continue reading “Not Just One Library Upload, but Two”

Posted in Flight Simulator, Object LibrariesTagged FSX, IJP Object Libraries, SODELeave a Comment on Not Just One Library Upload, but Two

New Object Library Release – 20171022

Posted on 22nd October 2017 by Ian P

I’ve uploaded a new version of my object libraries – 20171022 – as an interim release. There are a bunch of new objects in there, which I’ve told people I’d release a long time ago, but I’d rather wait until I’ve corrected some outstanding issues with some models before doing a full new version. That’ll come with at least one airfield, hopefully two airfields and I’ll update the “All-in-One” files at that point as well.

The files can be downloaded via Flight Simulator, Scenery Object Libraries, IJP FSX Object Libraries, on the top menu bar.

Posted in Flight Simulator, Object Libraries, Site NewsTagged FSX, IJP Object LibrariesLeave a Comment on New Object Library Release – 20171022

What’s Next? Did I stop doing scenery altogether?

Posted on 14th August 2017 by Ian P

It’s a question that’s been asked a number of times by people, seeing as it’s been months and or years since I was actively releasing/updating stuff, so this blog post is an attempt to explain where things are and what’s happening with my scenery.

Continue reading “What’s Next? Did I stop doing scenery altogether?”

Posted in blog, Flight Simulator, Object Libraries, SceneryTagged #wafflingtoomuch, blog, objects, scenery1 Comment on What’s Next? Did I stop doing scenery altogether?

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