See that image? That’s something that I see way too much of: Yet another attempt at an AO (Ambient Occlusion) render in Blender, as I discover another problem in the mesh that didn’t become obvious until I asked the render engine to throw light at it. This one? That’s a 507/23 Barrack Block (or “Building 116 at Tangmere” for those who know it…) that I’ve been trying to do for weeks. See those black faces on the right hand window? They’re reversed polygons, which I’ve flipped, which is why the render is running again… and again… and, oh for goodness sakes, this takes ages! Continue reading “AO, AO, It’s back to the start we go…”
Yes, I finally got around to updating the All-in-One downloads as well.
These are the scenery libraries that I have created or use and a dump of all my scenery files, regardless of what state they’re in. Some of them are finished, some aren’t, some never will be… They can be found by visiting the “All in One Downloads” link under Flight Simulation on the top menu.
It’s been very quiet from me the last few months. I know. Sorry. As per the previous post, winter is not kind to my anatomy. However, I haven’t been entirely idle.
I’ve just uploaded a beta version of RAF Ballykelly (hybrid modern layout) in case anyone wants to take a look at it. The current download is quite large, but that’s because it’s got my latest scenery libraries in it too, for no better reason than I couldn’t be bothered to separate out the ones used by Ballykelly so far.