Following the printing of my reply to a previous letter in the latest issue of PC Pilot (thanks for the full page, PCP editorial crew! 🙂 ), I’ve received a handful of comments and responses that people would, indeed, like it if I attempted to port my sceneries across to X-Plane 11. Without being an excuse or a begging post, this is intended to make it clear what the situation between myself and XP11 is and what can or will be done.
Not one of mine, this time, but there’s a new scenery now available to download for the WW2 collection: RAF Matching Green (USAAF Station 161) by Ian Elliot.
Home to the 391st Bombardment Group’s B-26 Marauders, a model for which is coming along nicely by Milton Shupe and associates, Ian’s scenery for Matching uses all the libraries available here and can be downloaded from the file library at Sim-Outhouse (free login required).
You can find the discussion thread for Ian’s scenery at the SOH forums here and the B-26 thread can be found here.
It’s a question that’s been asked a number of times by people, seeing as it’s been months and or years since I was actively releasing/updating stuff, so this blog post is an attempt to explain where things are and what’s happening with my scenery.
It’s been promised for a long time. It’s been planned for even longer and there actually was one a while ago, but it vanished into a folder somewhere and never re-appeared… So after a significant amount of kicking, cajoling and deleting the old file that was blocking me seeing it, here’s a whole shiny new Google Earth file showing the locations of almost, but not quite all, of my scenery files in the “All-in-One” download.
It went a bit quiet again, but once more it was actually for a reasonable reason… Mainly that my health took another nosedive, as it tends to. I’m on a double dose of one of my medicines for a while.
Anyway, I haven’t been completely idle, it’s just taken me lot longer to do things and one of the things that’s had some fixes and a lick of paint is the FlaK38 “Flakvierling” that sits on most of my Luftwaffe airfields.
I’ve finally got around to creating new pages for two existing airfields – one of which had a page on the old site, the other one didn’t and has just been packaged up for the first time on its own. The two pages are RAF Middle Wallop (Historical RAF) and “Al Bardi” Airfield (Historical Luftwaffe, Fictional)
They can be found via the menu at the top of the website.
Here’s something I haven’t done for a while… It’s a whole new scenery at version 1.0!
To go with the release of the new Aeroplane Heaven Hawker Typhoon Mk.Ib, I said I’d give it somewhere to fly from… to which Aeroplane Heaven very graciously supplied me with the model to fly out of it. I’ve actually made two and am working on a third, the first of which is B.7 Advance Landing Ground, at Martragny in Calvedos, France.
See that image? That’s something that I see way too much of: Yet another attempt at an AO (Ambient Occlusion) render in Blender, as I discover another problem in the mesh that didn’t become obvious until I asked the render engine to throw light at it. This one? That’s a 507/23 Barrack Block (or “Building 116 at Tangmere” for those who know it…) that I’ve been trying to do for weeks. See those black faces on the right hand window? They’re reversed polygons, which I’ve flipped, which is why the render is running again… and again… and, oh for goodness sakes, this takes ages! Continue reading “AO, AO, It’s back to the start we go…”