It’s a question that’s been asked a number of times by people, seeing as it’s been months and or years since I was actively releasing/updating stuff, so this blog post is an attempt to explain where things are and what’s happening with my scenery.
It went a bit quiet again, but once more it was actually for a reasonable reason… Mainly that my health took another nosedive, as it tends to. I’m on a double dose of one of my medicines for a while.
Anyway, I haven’t been completely idle, it’s just taken me lot longer to do things and one of the things that’s had some fixes and a lick of paint is the FlaK38 “Flakvierling” that sits on most of my Luftwaffe airfields.
See that image? That’s something that I see way too much of: Yet another attempt at an AO (Ambient Occlusion) render in Blender, as I discover another problem in the mesh that didn’t become obvious until I asked the render engine to throw light at it. This one? That’s a 507/23 Barrack Block (or “Building 116 at Tangmere” for those who know it…) that I’ve been trying to do for weeks. See those black faces on the right hand window? They’re reversed polygons, which I’ve flipped, which is why the render is running again… and again… and, oh for goodness sakes, this takes ages! Continue reading “AO, AO, It’s back to the start we go…”