Before I say anything else, I think that yes, I’ll be finishing off at least the current two projects with the FSX SDK and uploading them using that. If someone fancies testing my stuff in P3Dv5, let me know how badly it’s broken when I’ve uploaded it, please?
Now onto the whoopsie… I’ve *REALLY* broken Halfpenny Green. It’s not there at all right now and the Blender tools won’t let me recompile it.
I’m working on it. If you hear loud swearing coming from a Northern-Ireland-ish direction, it’s probably me.
I get so little time to fly at the moment it’s kind of a moot point. I see there’s been some problems with the latest releases of blender and some folk are opting to stick with the last long term release (LTS) version. Probably as helpful as a chocolate fire guard but there you go. Atb, Ben
This isn’t a Blender problem… I have no idea what I have done, but I had switched from the big Blender file that wouldn’t compile, to building the scenery in ADE and not trying to be clever. What really isn’t clever is that now, there are precisely zero buildings, structures, or anything but markers and guides, in the ADE file. How the heck I’ve done that, I have no idea.
With the ADE file now utterly borked (for want of a polite description), I’m going to try and compile the big Blender file in small grouped parts, so that I shouldn’t get bits vanishing or “popping”, but we’ll see. I really don’t want to end up building it in ADE again from scratch, but…?
I’m actually using a really old version of Blender, because it’s what the known-working export tools I have for .MDL files work with. I have the current version on Steam as well, which I’m hoping will, after converting from the older .blend format, compile the master properly, but as ever, that’s for the future right now. I need to build, rebuild or re-texture over 60 buildings. 🙁