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Ian P's Dark Corner

FSX WW2 Scenery and whatever else I put here!

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Tag: EGBO

Ah… Blutions!

Posted on 5th December 2020 by IanP

I nearly entitled this blog entry “Battle of the Bogs”, but it wouldn’t be entirely accurate, as the problem I’m having right now isn’t the lavatories – I’ve got them (everywhere…) – it’s the washing, brushing and showering bits – in military parlance, the “ablutions”.

Continue reading “Ah… Blutions!”
Posted in blog, Flight Simulator, Historical SceneryTagged Blender, blog, EGBO, Halfpenny Green, scenery, WW23 Comments on Ah… Blutions!

Halfpenny Green: The Saga Continues

Posted on 6th November 20206th November 2020 by IanP
Halfpenny Green: The Saga Continues

I can’t actually remember how many years ago it was that I first created the Post Office building (the tiny 20×10 TB Building next to the main entrance) for my then local airfield, but it was a fair few. Put it this way, it was in GMax.

Over time, I added “things to represent” the buildings of the aerodrome site, as the default versions in sims tend to be so bad, then at some point, I went over the road as well and started adding Ted Andrews 20ft TB blocks everywhere there as well. By this point, I had also started taking my own photographs of the site and, well, let’s just say it spiralled somewhat out of control!

Continue reading “Halfpenny Green: The Saga Continues”
Posted in blog, Historical SceneryTagged Blender, blog, EGBO, Halfpenny Green1 Comment on Halfpenny Green: The Saga Continues

A Very Quick HG Update

Posted on 27th October 2020 by IanP

Things aren’t quite as bad as I feared with my never-ending rendition of the 1940s RAF Halfpenny Green (EGBO).

I’ve managed to resurrect the “master” Blender file, which had all but 89 buildings on it. That sounds a lot, but out of 269, it means that 180 were there. Every single material and texture in the master was broken, but a few hours later, that’s both fixed and rather improved, with one single material now applied to any building that uses a common texture sheet.

The missing building count is now down 26, to 63. Some of those are modelled, it’s just that they’re not on the “master” yet. About a dozen of them I have no idea what they looked like anyway, so educated guesswork is required for those.

If anyone is reading this… Send tea and chocolate. I need it!

Posted in blog, Flight Simulator, SceneryTagged #ReallyBrokeItThisTime, Blender, blog, EGBO, scenery3 Comments on A Very Quick HG Update

Oops #1,457,302

Posted on 26th October 2020 by IanP

Before I say anything else, I think that yes, I’ll be finishing off at least the current two projects with the FSX SDK and uploading them using that. If someone fancies testing my stuff in P3Dv5, let me know how badly it’s broken when I’ve uploaded it, please?

Now onto the whoopsie… I’ve *REALLY* broken Halfpenny Green. It’s not there at all right now and the Blender tools won’t let me recompile it.

I’m working on it. If you hear loud swearing coming from a Northern-Ireland-ish direction, it’s probably me.

Posted in blog, Flight Simulator, Historical Scenery, SceneryTagged #ReallyBrokeItThisTime, EGBO, Halfpenny Green2 Comments on Oops #1,457,302

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