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Ian P's Dark Corner

FSX WW2 Scenery and whatever else I put here!

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Tag: objects

What’s Next? Did I stop doing scenery altogether?

Posted on 14th August 2017 by IanP

It’s a question that’s been asked a number of times by people, seeing as it’s been months and or years since I was actively releasing/updating stuff, so this blog post is an attempt to explain where things are and what’s happening with my scenery.

Continue reading “What’s Next? Did I stop doing scenery altogether?”

Posted in blog, Flight Simulator, Object Libraries, SceneryTagged #wafflingtoomuch, blog, objects, scenery1 Comment on What’s Next? Did I stop doing scenery altogether?

Taking FlaK… and updating it

Posted on 31st March 2017 by IanP

It went a bit quiet again, but once more it was actually for a reasonable reason… Mainly that my health took another nosedive, as it tends to. I’m on a double dose of one of my medicines for a while.

Anyway, I haven’t been completely idle, it’s just taken me  lot longer to do things and one of the things that’s had some fixes and a lick of paint is the FlaK38 “Flakvierling” that sits on most of my Luftwaffe airfields.

Continue reading “Taking FlaK… and updating it”

Posted in blog, Flight Simulator, Historical Scenery, Object LibrariesTagged FlaK38, Flakvierling, historical, Luftwaffe, objectsLeave a Comment on Taking FlaK… and updating it

AO, AO, It’s back to the start we go…

Posted on 19th January 2017 by IanP

See that image? That’s something that I see way too much of: Yet another attempt at an AO (Ambient Occlusion) render in Blender, as I discover another problem in the mesh that didn’t become obvious until I asked the render engine to throw light at it. This one? That’s a 507/23 Barrack Block (or “Building 116 at Tangmere” for those who know it…) that I’ve been trying to do for weeks. See those black faces on the right hand window? They’re reversed polygons, which I’ve flipped, which is why the render is running again… and again… and, oh for goodness sakes, this takes ages! Continue reading “AO, AO, It’s back to the start we go…”

Posted in blog, Flight Simulator, Object LibrariesTagged Blender, blog, development, objectsLeave a Comment on AO, AO, It’s back to the start we go…

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