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Category: Object Libraries

It finally “Tern”ed up…

Posted on 18th June 2023 by IanP
It finally “Tern”ed up…

…for which people can now be very glad, because it means no more seabird related puns for a while.

Under the new “MSFS Scenery” tab on the top toolbar (or more directly here) you will find a download page and some screenshots for RNAS Twatt, where I have given up tinkering and poking and decided to set it loose on an unsuspecting world.

I’ve also uploaded it to flightsim.to, but whether they’ll approve it or not, I cannot say, with that name attached!

Enjoy, ignore, be sarcastic about and/or tell your friends about, as you will.

In association with this release, the scenery libraries page now also has links to the MSFS libraries required to see and use Twatt properly, but that’s still under the FSX/P3D tab at present. I shall sort that out as soon as I have more time.

Posted in Flight Simulator, Historical Scenery, Object Libraries, SceneryTagged historical, HMS tern, IJP Object Libraries, RNAS, scenery, Twatt, WW2, X6TWLeave a Comment on It finally “Tern”ed up…

Tern, Tern Again…

Posted on 22nd May 202322nd May 2023 by IanP

Finished? No. Not quite . Quite a lot of it still needs poking, prodding and generally tweaking, but it’s reached a point where I think it’s worth letting other people who might be interested have a poke at it themselves again, as well.

Continue reading “Tern, Tern Again…”
Posted in Flight Simulator, Historical Scenery, Object Libraries, SceneryTagged historical, HMS tern, IJP Object Libraries, MSFS, Orkney, RNAS, Royal Navy, scenery, Twatt, WW2Leave a Comment on Tern, Tern Again…

‘Tern’ing Over a New Page

Posted on 21st April 202321st April 2023 by IanP

Following on from the previous post and some natter on both Twitter and the Dreamsofwings Discord, I’ve uploaded a new “buildings complete, some other gubbins” build of HMS Tern / RNAS Twatt in Orkney for Microsoft Flight Simulator 2020 (not FSX/P3D), which is now available via this link.

Please be advised, however, that because this includes all the models I’ve converted so far (whether used in this scenery or not), all the vehicle models that stiz has kindly updated with new materials and made a bit smoother for me (whether used in this scenery or not), the file size is “quite big”.

Because this isn’t a release and there are still a number of outstanding problems with the scenery that are bugging me, I won’t go into detail on the airfield, its origins, use or much else right now, but it’s hopefully the first of a few. Possibly not as many as I did for FSX/P3D, though, I’m afraid. Plus SODE doesn’t yet work in MSFS (due to Microsoft/Asobo’s decisions) and I can’t yet make a SimObject do what I want it to myself. That’s one of the things I’m working on for X6TW.

Posted in Flight Simulator, Historical Scenery, Object Libraries, SceneryTagged historical, IJP Object Libraries, MSFS, Orkney, Twatt, WW2, X6TW1 Comment on ‘Tern’ing Over a New Page

“Wot I Did On My Oliday”

Posted on 5th March 2021 by IanP
“Wot I Did On My Oliday”

Or, “That moment you pick something up and decide to model it, then don’t stop”. Or something. Then you get depressed for absolutely no apparent reason.

Continue reading ““Wot I Did On My Oliday””
Posted in blog, Flight Simulator, Object LibrariesTagged blog, Chevrolet, G-7100, G506, scenery, USAAF, vehicles1 Comment on “Wot I Did On My Oliday”

A Slight Northern Detour

Posted on 28th January 2021 by IanP
A Slight Northern Detour

I took a quick (socially distant, of course – just pretend it’s Barnard Castle) trip up pretty much the entirety of the UK from Boxted this evening, after finding some far better images than I had before for the joint Watch Office and Ops Room structure, still standing at “The-Place-That-Shall-Not-Be-Named“.

Not finished yet (let alone textured), but…

Posted in blog, Flight Simulator, Historical Scenery, Object LibrariesTagged Absolutely Not Barnard Castle, Blender, Really should be in bed already, The Place That Shall Not Be Named, X6TWLeave a Comment on A Slight Northern Detour

Shhh! More Libraries!

Posted on 17th May 201917th May 2019 by IanP

This release is mainly just to ensure that I’ve captured everything and not left it out, but I have uploaded new versions of both my own object libraries and my SODE object libraries, to go with the airfields that I’m finally going to release after much procrastination.

Continue reading “Shhh! More Libraries!”
Posted in Flight Simulator, Historical Scenery, Object LibrariesTagged Car, IJP Object Libraries, SODE, updateLeave a Comment on Shhh! More Libraries!

Na-ah, They’re ‘Einkels.

Posted on 2nd April 20192nd April 2019 by IanP

Silly-billy Author’s note: Yes, this page originally said that the He111H-3 was made by Aeroplane Heaven when yes, it’s Virtavia. The forthcoming AH model is a P and not out yet to use as AI for screenshots. I shall repeatedly call myself a Muppet on the reader’s and developers’ behalf.

Having seen it more times than I’d care to remember, I am more than aware that in the film Battle of Britain, they were actually Dorniers that had been spotted by the two boys standing on the muddy banks of the receded Thames. In this case, however, they really are ‘Einkels – or Heinkels – in the guise of He 111 H-3s made by Virtavia, operating out of Lille-Nord airfield in Northern France, which I have finally got sort-of-ready for release for FSX. It also works in P3D (including v4) and all the screenshots shown in this thread were taken using Orbx scenery.

Continue reading “Na-ah, They’re ‘Einkels.”
Posted in blog, Flight Simulator, Historical Scenery, Object Libraries, SceneryTagged Aeroplane Heaven, Blender, blog, FSX, He111, Heinkel, LFQO, Lille, Marcq-en-Baroeul, Modelling, P3D, Scenery Objects, VirtaviaLeave a Comment on Na-ah, They’re ‘Einkels.

It’s all Hunsdon’s Fault!

Posted on 14th March 201914th March 2019 by IanP

Yep, I finally pushed the “Update” button this morning and the All in One downloads are finally up to date.

Yes. It’s been well over a year this time, but good grief is there a lot in there that wasn’t before.

The Bedford QLs and Morris trucks are in, the gun posts are in, the new hangars are in, there are goodness knows how many new ‘small buildings’ and Nissen huts and Nissen combos and… oh, yeah, there’s one absolutely tiny hut, the TB “Balloon Filling Hut”, an aerial… At least I think the aerial is in there. If it isn’t, it’ll be in an update, hopefully less than a year away. What else? Well, Hunsdon, for starters, in the IJP Scenery folder. It’s not complete, I haven’t done any trucks, anywhere near enough clutter or much else yet, but if you want a place to start to see a lot of what’s been added to the scenery libraries, X2HU is a pretty good place to start. Try not to crash while you’re laughing at the AA machine gunner models.

Oh, one last thing… I added the surface elements of a Battle HQ this morning (for Flippin’ Hunsdon again…) – it’s in the new “Defences” library. I’m open to suggestions as to how to improve this, as I don’t think it looks particularly good, personally. I’m not sure how I can make it look any better, though.

Download links can be found on the “All-in-One” page, here.

Posted in Flight Simulator, Historical Scenery, Object Libraries, SceneryTagged all-in-one, FSX, Hunsdon, IJP Object Libraries, scenery, X2HULeave a Comment on It’s all Hunsdon’s Fault!

Bunches of Bedfords

Posted on 3rd March 20193rd March 2019 by IanP
Bunches of Bedfords

The Bedford QLs that I have discussed previously are now bundled together in a nice new library called “IJP_WW2_Bedford_QL” and now number 6 in variants, although if I ever add the other umpteen minor changes and a couple of new variants then this library is going to get quite big.

Continue reading “Bunches of Bedfords”
Posted in blog, Flight Simulator, Historical Scenery, Object LibrariesTagged Bedford, Blender, Modelling, PBR, QLLeave a Comment on Bunches of Bedfords

Getting me angry…

Posted on 7th February 20197th February 2019 by IanP

… is, apparently, great for productivity. Even if I can’t give out any of the results just yet.

Last post, I showed images of a way-over-poly-budget Bedford QL and a slightly mysterious airfield which, if you zoomed in enough, you might have seen was RAF Hunsdon, from where Operation Jericho was launched. Things have moved on since then.

Continue reading “Getting me angry…”
Posted in blog, Flight Simulator, Historical Scenery, Object Libraries, SceneryTagged Bedford, Blender, FSX, Hunsdon, Modelling, QL, sceneryLeave a Comment on Getting me angry…

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