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Ian P's Dark Corner

FSX WW2 Scenery and whatever else I put here!

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Tag: blog

Blimey. It’s a post.

Posted on 5th April 2023 by IanP

Right. You might have seen the Tweet, you might not, but this place is now showing no red alerts and no yellow “issues” again on the dashboard panels. That took some minor fiddling in the background to achieve.

Apologies for the new Cookie Permissions / Personal Data bar – as if trying to keep track of US and EU law wasn’t hard enough, a couple of US states have decided that if I want to exist, I have to obey their law as well, or else. It just means you need to accept a new pop-up. Sorry.


Now I guess that I can go back to trying to convert my entire objects library to PBR-like materials for MSFS, which is what I’ve been doing. 140 down, far too many more to go.

Posted in blog, Site NewsTagged blog, Site NewsLeave a Comment on Blimey. It’s a post.

“Wot I Did On My Oliday”

Posted on 5th March 2021 by IanP
“Wot I Did On My Oliday”

Or, “That moment you pick something up and decide to model it, then don’t stop”. Or something. Then you get depressed for absolutely no apparent reason.

Continue reading ““Wot I Did On My Oliday””
Posted in blog, Flight Simulator, Object LibrariesTagged blog, Chevrolet, G-7100, G506, scenery, USAAF, vehicles1 Comment on “Wot I Did On My Oliday”

Quick update

Posted on 17th January 202117th January 2021 by IanP

Right. My mental health is really not coping well with the current situation – the last few days have been completely messed up between that and my knackered back so absolutely nothing has been done.

Thanks to watching too many Dreamsofwings videos, this evening, though, a bit of light has crept into my brain cells and little bit of progress has been made. Not much, but it’s a heck of a lot more than recent weeks!

Continue reading “Quick update”
Posted in blog, Flight Simulator, Historical SceneryTagged blog, Boxted, Mental Health, MSFS2020, P3Dv5, scenery, The Place That Shall Not Be Named, X6TW1 Comment on Quick update

Ah… Blutions!

Posted on 5th December 2020 by IanP

I nearly entitled this blog entry “Battle of the Bogs”, but it wouldn’t be entirely accurate, as the problem I’m having right now isn’t the lavatories – I’ve got them (everywhere…) – it’s the washing, brushing and showering bits – in military parlance, the “ablutions”.

Continue reading “Ah… Blutions!”
Posted in blog, Flight Simulator, Historical SceneryTagged Blender, blog, EGBO, Halfpenny Green, scenery, WW23 Comments on Ah… Blutions!

Halfpenny Green: The Saga Continues

Posted on 6th November 20206th November 2020 by IanP
Halfpenny Green: The Saga Continues

I can’t actually remember how many years ago it was that I first created the Post Office building (the tiny 20×10 TB Building next to the main entrance) for my then local airfield, but it was a fair few. Put it this way, it was in GMax.

Over time, I added “things to represent” the buildings of the aerodrome site, as the default versions in sims tend to be so bad, then at some point, I went over the road as well and started adding Ted Andrews 20ft TB blocks everywhere there as well. By this point, I had also started taking my own photographs of the site and, well, let’s just say it spiralled somewhat out of control!

Continue reading “Halfpenny Green: The Saga Continues”
Posted in blog, Historical SceneryTagged Blender, blog, EGBO, Halfpenny Green1 Comment on Halfpenny Green: The Saga Continues

A Very Quick HG Update

Posted on 27th October 2020 by IanP

Things aren’t quite as bad as I feared with my never-ending rendition of the 1940s RAF Halfpenny Green (EGBO).

I’ve managed to resurrect the “master” Blender file, which had all but 89 buildings on it. That sounds a lot, but out of 269, it means that 180 were there. Every single material and texture in the master was broken, but a few hours later, that’s both fixed and rather improved, with one single material now applied to any building that uses a common texture sheet.

The missing building count is now down 26, to 63. Some of those are modelled, it’s just that they’re not on the “master” yet. About a dozen of them I have no idea what they looked like anyway, so educated guesswork is required for those.

If anyone is reading this… Send tea and chocolate. I need it!

Posted in blog, Flight Simulator, SceneryTagged #ReallyBrokeItThisTime, Blender, blog, EGBO, scenery3 Comments on A Very Quick HG Update

The World Didn’t End (Yet…)

Posted on 2nd July 20202nd July 2020 by IanP

How long has it been since I was last able to update this site? It’s measured in months, not weeks, let alone days. But as per the reply to the comment I just posted below, we do now have a house!

Continue reading “The World Didn’t End (Yet…)”
Posted in blogTagged blog, Even More Grumpy, FSX, House Move, I WANT MY DESK BACK!, MSFS2020, Prepar3D, XP11Leave a Comment on The World Didn’t End (Yet…)

Anyone still here?

Posted on 14th February 202014th February 2020 by IanP

Well, it appears that life has a way of changing rather quickly when you’re not expecting it to… Like, as of next Tuesday I will be technically homeless, because we’ll have sold our house, but won’t have bought a new one yet.

Continue reading “Anyone still here?”
Posted in blogTagged blog, Grumpy, House Move2 Comments on Anyone still here?

Another Little Update

Posted on 25th July 2019 by IanP

While I’m here maintaining the site (an almost daily requirement, given the speed updates need to be applied at these days), I’ll take the opportunity to just post a little note to say that yes, I’m still here. Sore, overheating, but still present or accounted for.

Continue reading “Another Little Update”
Posted in blogTagged blog, Top-Secret-ishLeave a Comment on Another Little Update

Na-ah, They’re ‘Einkels.

Posted on 2nd April 20192nd April 2019 by IanP

Silly-billy Author’s note: Yes, this page originally said that the He111H-3 was made by Aeroplane Heaven when yes, it’s Virtavia. The forthcoming AH model is a P and not out yet to use as AI for screenshots. I shall repeatedly call myself a Muppet on the reader’s and developers’ behalf.

Having seen it more times than I’d care to remember, I am more than aware that in the film Battle of Britain, they were actually Dorniers that had been spotted by the two boys standing on the muddy banks of the receded Thames. In this case, however, they really are ‘Einkels – or Heinkels – in the guise of He 111 H-3s made by Virtavia, operating out of Lille-Nord airfield in Northern France, which I have finally got sort-of-ready for release for FSX. It also works in P3D (including v4) and all the screenshots shown in this thread were taken using Orbx scenery.

Continue reading “Na-ah, They’re ‘Einkels.”
Posted in blog, Flight Simulator, Historical Scenery, Object Libraries, SceneryTagged Aeroplane Heaven, Blender, blog, FSX, He111, Heinkel, LFQO, Lille, Marcq-en-Baroeul, Modelling, P3D, Scenery Objects, VirtaviaLeave a Comment on Na-ah, They’re ‘Einkels.

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