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FSX WW2 Scenery and whatever else I put here!

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Tag: Modelling

Na-ah, They’re ‘Einkels.

Posted on 2nd April 20192nd April 2019 by IanP

Silly-billy Author’s note: Yes, this page originally said that the He111H-3 was made by Aeroplane Heaven when yes, it’s Virtavia. The forthcoming AH model is a P and not out yet to use as AI for screenshots. I shall repeatedly call myself a Muppet on the reader’s and developers’ behalf.

Having seen it more times than I’d care to remember, I am more than aware that in the film Battle of Britain, they were actually Dorniers that had been spotted by the two boys standing on the muddy banks of the receded Thames. In this case, however, they really are ‘Einkels – or Heinkels – in the guise of He 111 H-3s made by Virtavia, operating out of Lille-Nord airfield in Northern France, which I have finally got sort-of-ready for release for FSX. It also works in P3D (including v4) and all the screenshots shown in this thread were taken using Orbx scenery.

Continue reading “Na-ah, They’re ‘Einkels.”
Posted in blog, Flight Simulator, Historical Scenery, Object Libraries, SceneryTagged Aeroplane Heaven, Blender, blog, FSX, He111, Heinkel, LFQO, Lille, Marcq-en-Baroeul, Modelling, P3D, Scenery Objects, VirtaviaLeave a Comment on Na-ah, They’re ‘Einkels.

Bunches of Bedfords

Posted on 3rd March 20193rd March 2019 by IanP
Bunches of Bedfords

The Bedford QLs that I have discussed previously are now bundled together in a nice new library called “IJP_WW2_Bedford_QL” and now number 6 in variants, although if I ever add the other umpteen minor changes and a couple of new variants then this library is going to get quite big.

Continue reading “Bunches of Bedfords”
Posted in blog, Flight Simulator, Historical Scenery, Object LibrariesTagged Bedford, Blender, Modelling, PBR, QLLeave a Comment on Bunches of Bedfords

Getting me angry…

Posted on 7th February 20197th February 2019 by IanP

… is, apparently, great for productivity. Even if I can’t give out any of the results just yet.

Last post, I showed images of a way-over-poly-budget Bedford QL and a slightly mysterious airfield which, if you zoomed in enough, you might have seen was RAF Hunsdon, from where Operation Jericho was launched. Things have moved on since then.

Continue reading “Getting me angry…”
Posted in blog, Flight Simulator, Historical Scenery, Object Libraries, SceneryTagged Bedford, Blender, FSX, Hunsdon, Modelling, QL, sceneryLeave a Comment on Getting me angry…

Morris at the Gym?

Posted on 25th August 2018 by IanP

It’s been a while since I posted anything again, so here’s a quick update; mainly about WW2 Halfpenny Green and trucks… Because I never mention them, right?

Halfpenny Green first. I’ve been working on the domestic side of the road again, this time adding the still-extant Gym/Church (Dwg 16428/40+15424/41) to the layout.

As you might expect from me, this led on to other things, including a Cinema 8891/42 and the whole set of a
16428/40+15434/41+8891/42. These are now in the IJP_WW2_RAF_Domestic library, in both brick and rendered versions, along with the also still extant Squash Court 16589/40.

I still need to do the WAAF Ablution block (16339/41?) and Standby Set House (unknown drawing number) which are on the farm site, plus the Petrol Pumphouse, Batmens Quarters and Officers’ Mess, all of which are also still extant on site but on local drawing numbers which no-one seems to have, unfortunately. At some point, I need to go and beg the campsite owner to let me hunt for traces of the timber construction Sick Quarters, but the rest of the extant buildings are on the farm site. I also need to approach airfield management for permission to get to the outside of the cinema (which is a VERY unstable ruin) to see what I can photograph and work out of that, as it bears no dimensional comparison to any of the cinema drawings I’m aware of. It’s too fat and too long!

The other thing I set out to do was that I found a nice photo of a USAAF runway control vehicle based on a Morris GS8 4×2 15cwt truck chassis, which I thought would make a nice change from the generic towed caravan that I put everywhere using SODE. I haven’t made the RWC vehicle yet, because I got a bit sidetracked… By General Service Open, Covered and cab roof versions, along with all three models including Explosive Ordnance Disposal red mud guards.

Excuse all the extra white space, please – the system currently has two screens attached and it seems to be confusing my graphics packages.

Anyway. These are currently only in “Mickey Mouse Ears” camo (c1 in my model nomenclature) apart from one test EOD vehicle in Royal Navy blue for HMS Tern/RNAS Voldemort (“The Airfield That Shall Not Be Named!”). These have their own “IJP_WW2_RAF_MorrisVehicles” library, as there are more Morris models to come and RAFVehicles is getting really rather overloaded! Should I break that up into smaller libraries, bundle them all together, or leave it as it is? You tell me! 🙂

Posted in blog, Flight Simulator, Historical Scenery, Object LibrariesTagged Blender, Church, Cinema, development, FSX, Gym, Halfpenny Green, Modelling, RAF, WW2Leave a Comment on Morris at the Gym?

Some new additions to the hangar of… hangars?

Posted on 6th May 2018 by IanP

Anyone who has been around me for some time may well be aware that there’s one model which has been on my hitlist for a little longer than forever, but which I’ve never had the guts to take on… One particular type of WW1 General Service Coupled Shed, the “Belfast Truss Hangar”, named after the curved iron trusses that support the roof, without the need for central pillars and thus allowing an entirely open hangar floor.

These things pop up everywhere, although a number of events during particularly the Battle of Britain also caused a lot of them to be written off. In order to do a reasonable rendition of a lot of airfields, however, the Belfast Truss shed is something which needs to be included and, for years, I’ve been too scared to do one, deeming it rather more complex than I can cope with. Well, now I have four.

Option 1 – GS Coupled Shed fd b has a folding door arrangement, as seen currently at IWM Duxford. This one was the subject of drawings that were sent to me by the guys at the now sadly closed Airfield Construction Group, based on their model of Duxford’s hangar, for which I owe them many thanks. I have modified their design, however, based on my own research. This seems to be an uncommon door arrangement and may only be in use at Duxford.

Option 2 – GS Coupled Shed SD B – is a rather more common sliding door arrangement, which can be found in numerous photographs from 1917/18 right through to the present day, containing anything from Sopwith Camels and Avro 504s through to Diamond DA-42s and bizjets. Because of the larger sliding doors, this variant has brick construction voids/supports for the doors to slide into at the outside corners of the openings.

Option 3 – GS Single Shed SD B – is almost literally half of Option 2. The second coupled shed is removed, only one side has offices/stores/etc and supports are put on both sides to maximise available opening door space.

And finally… We come to the reason that I finally took on the project to model these blinkin’ things. Thankfully “There Can Be Only One!“, as certain famous characters in a film would bellow, because there are quite a few polys on this one: Option 4 – GS Coupled Shed KY B – slides in (sorry, couldn’t resist) to occupy the southern area of Kenley Airfield, with the unique Watch Office located on the NE corner of the hangar, built when the airfield was modified at the onset of World War 2. I may do some more tweaks to this one before I release the updated library, particularly surrounding making the stairs a little more secure, but it’s been enough of a nightmare for me to not want to touch it again for quite a while!

The following screenshot, unfortunately, does show the low quality texturing that I’ve had to employ to keep these hangars to a single drawcall and with a file size that won’t completely overload FSX when called. It also shows all the metalwork that I tried for ages to come up with a better way of doing and gave up, just modelling it all instead. Only the ladder to the roof of the watch office (and the windows, doors, etc.) is textured, rather than modelled, as you’ll see.

You can also see the floating stairs that I haven’t decided how to address yet.

Finally for this post, there’s one other building that’s been added, to the Operational Buildings library this time – in the form of another Operations Block. This time it’s a 1161/24 Fighter Operations Block, again as seen at both Duxford and Kenley, as well as many other places, with a protective grass bank.  There’ll also be a 1161/24 without the protective bank, which just needs compiling into the library, and a 5000/37 Protected Roof design, if I can find out some details about what appears to be a boiler room to one end of that building. Excuse the shiny grass in this screenshot, please – it’s just a Model Converter X thing and the grass in the material and therefore sim has zero reflectivity and zero bloom.

In the words of another famous film and TV character, “That’s all, folks!“

Posted in blog, Flight Simulator, Object LibrariesTagged ACG, Duxford, IJP Object Libraries, Kenley, Modelling, update1 Comment on Some new additions to the hangar of… hangars?

Fixed One, Broke Two More…

Posted on 19th October 201719th October 2017 by IanP

OK. So. I fixed FSX, by reinstalling a keyboard driver.

This isn’t quite as odd as it sounds, when you consider that the problem turned out to be in part of the Microsoft Visual C++ Redistributable files, which any C++ application needs installed to run. The problem is that there are umpteen of these things installed, so which one is broken? Apparently, whichever one is installed by the Logitech keyboard and mouse software. So that’s fixed. Excellent. Now I can release Raydon and Banff… Except that I can’t. This time, the problem is Drawcall Batching.

Continue reading “Fixed One, Broke Two More…”

Posted in blog, Flight SimulatorTagged blog, Drawcall Batching, FSX, ModellingLeave a Comment on Fixed One, Broke Two More…

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